Deep Dream

Deep Dream

Deep Dream

World-building, Game Concept Design, 3D Environment & Character Design, Interactive Prototype

World-building, Game Concept Design, 3D Environment & Character Design, Interactive Prototype

Project type

Project type

Collaborative

Collaborative

timeline

timeline

2022.05

2022.05

tools used

tools used

Blender, Unity, After Effect

Blender, Unity, After Effect

Role

Role

Concept Development & World-building, 3D Environment Design & Modeling, Character Motion Implementation

Concept Development & World-building, 3D Environment Design & Modeling, Character Motion Implementation

OVERVIEW

OVERVIEW

Deep Dream imagines a dream world gifted by a long-forgotten childhood attachment toya space where players freely explore surreal environments while searching for their lost doll.

Deep Dream imagines a dream world gifted by a long-forgotten childhood attachment toya space where players freely explore surreal environments while searching for their lost doll.

Each designer was responsible for creating one map and one attachment toy character within the shared universe. I designed and modeled a futuristic science-fiction city map, along with an astronaut hamster doll character, combining nostalgic emotion with speculative imagination.

From the early stages, I participated in concept development and narrative planning, shaping how memory, loss, and exploration could translate into a playable dream world. Beyond visual design, I implemented character movement for the interactive prototype using Unity and a game trailer-style video, ensuring that the characters motion supported the emotional tone and exploratory gameplay.

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