Each designer was responsible for creating one map and one attachment toy character within the shared universe. I designed and modeled a futuristic science-fiction city map, along with an astronaut hamster doll character, combining nostalgic emotion with speculative imagination.
From the early stages, I participated in concept development and narrative planning, shaping how memory, loss, and exploration could translate into a playable dream world. Beyond visual design, I implemented character movement for the interactive prototype using Unity and a game trailer-style video, ensuring that the character’s motion supported the emotional tone and exploratory gameplay.





